There are three maps available right now, one of these is even a fixed-path map, which is nice for those seeking some variety. By connecting to the server, you can download free additional maps. One distinctive thing about TowerMadness is the online component. In addition, difficulty settings for each map are lacking. While there is a "fast-forward" button, this simply sends the next wave in early, and I would like to see something that actually speeds up the action. There are 16 different types of enemies, including flying ones, and different ones are resistant to different towers. The towers are not terribly distinctive though, and none are extremely creative, just genre standards. Earlier maps are very restrictive in what towers you can use, but in total there are nine towers. The main difference in each map is the number of entry points for the aliens. The game has four main maps, each increasingly difficult. If aliens make it to the end, they abduct a sheep if they abduct all ten sheep, the game is over. TowerMadness, at least the main part, is open-field, so your placement of the towers affects the path the aliens follow. That's about as far in depth as the game goes story-wise, and even though the story is very strange, it's fine, because this is a tower defense game.Īs with all tower defense games, you set towers in various places to blast those creeps to bits. Most tower defense games involve some sort of epic story line that involves saving the world or something, but TowerMadness has you saving sheep from aliens. With the high volume of tower defense games in the App Store, TowerMadness doesn't really do anything to stand out. TowerMadness is just one of those games that does a lot of things well, but nothing exceptionally.
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