Last, I use Northerliesto consume Dropsy for additional damage and the extended Deep Freeze, which is pretty much the best debilitating status in the game as it prevents all actions for 20s and gives you time to come out of Waning Nocturne.Advance - Analyze - Boost - Cheer (NES) - Peep (NES) - Retaliate - Scare (NES) - Sing - Souleater - Studyįinal Fantasy IV: The Complete CollectionĪnalyze - Bless - Bluff - Brace - Cry - Chant - Curse - Deadly - Double Jump - Eye Gouge - Inferno - Phoenix - Plunder - Regen - Requiem - Return - Salve - Tsunami - Twincast - Upgrade - WhirlwindĪnalyze - Awaken - Band - Big Throw - Cover Counter - Human Kite - Illusions - Jive - Piercing Sight - Pressure - Risk Strike - Shuriken - Taunt - TenketsuĪnimals - Bladeblitz - Calm - Condemn - Check - Combine - Dark Arts - Drink - Finisher - Flirt - Gaia - Guard - Iainuki - Image - Lance - Mineuchi - Oath - Open Fire - Predict - Scan - Smoke - Zeninageīlitz - Leap - Lore - Magitek - Rage - Runic - Possess - Shock - Sketch - Slot - Tools - TranceĢx-Cut - 4x-Cut - Coin - D.blow - E.Skill - Flash - Manip. Then, taking advantage of the increased damage of High Voltageand extensive Paralysis due to Dropsy, I tack on a Bad Breath for the Poison DoT at 150 potency, though since shorter debuffs don’t usually overwrite stronger ones there’s no worry there about the short paralysis. We then follow with a fast-cast spell, with Magic Hammer being my choice for being able to cause Conkered and restoring MP, followed by weaving in the oGCD Feather Rain for a empowered Windburn that last for 6s or 2 server ticks for a total potency of 550. Northerlies: Ice Damage at 220 potency and inflicts Deep Freeze on enemy (while removing Dropsy), rendering enemies helpless.īristle serves to increase the power of Song of Torment when it applies Bleeding, along with Moon Flute raising the damage of everything else, also increasing the power of the DoT that last for 30s and gives you a general potency of around 1200 rounding down.Īqua Breath follows as it applies Dropsy, raising its total potency to about 330 over the 12s period.Bad Breath: Inflicts several debuffs and the Poison status at 50 potency for 15s.High Voltage: Lightning Damage at 220 potency and 30s Paralysis (while Dropsy inflicted on enemy).Feather Rain: Wind Damage at 220 potency with falloff and inflicts Windburn for 6s.Magic Hammer: Unaspected damage at 250 potency with falloff and restores 1000 MP while inflicting Conkered.Aqua Breath: Water Damage at 140 potency and inflicts Dropsy on the enemy that causes damage over time.Song of Torment: Unaspected damage at 50 and Bleeding on the enemy that causes damage over time.Moon Flute: Increases damage dealt by 50% and movement speed by 30%.Bristle: Increases the potency of next spell by 50%.Just… don’t miss with the Northerliesor you’ll have a bad time. So if you want to learn how to leave enemies with DoTs for days and enfeebled, consider using this for a fun time. As a result I managed to get something that works, though the timing is a bit tight. So, this little combination was something I considered when trying to figure out exactly how many DoTs I could stack on an enemy and how many spells could I squeeze into the sequence while under Moon Flute.
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